Assassin’s Creed Origins: Tourism Mode, How Walking Tells the Story
For my Walking Simulation critical play I played Assassin’s Creed Origins in tourism mode on the X-Box . Assassin’s Creed a series of action-adventure video games developed by Ubisoft. Each version has it’s own storyline and unique world set in fictional history but often related to real-world events. Assassin’s Creed Origins is specifically set in Ancient Egypt during the end of the Ptolemaic period (49–47 BCE). The game is played in the 3rd person perspective so you can see the avatar you are controlling.
The traditional game involves missions and combatting, however, in the discovery/tourist mode your only purpose is to walk and explore the Ancient Egyptian world you are placed in. This mode is also referred to as the “educational” mode since the player has the ability to learn about history and participate in guided tours by historians. There is no specific story line or quest that you have to participate in, rather, you can explore on your own and choose what you want to engage with instead of being forced into a mission.
In my experience, this helped me engage with the story and setting and feel as though I had more control in this fictional world I was roaming in. Having the option to explore and learn was a great way to experience and familiarize myself with the game space prior to participating in the normal storyline. There was a passport book that kept track of the places I had visited. While you are in a tour there is a lit path that is the guide for you to follow which takes you to the specific sites and tells you facts about what you are looking at. Thus, there is freewill, but at the same time some encouragement and guidance along the way.